Perhaps you need to lower your graphics settings. On my nvidia Oculus computer I get over a hundred fps in the games that I tested (I didn't try in Wipeout) when I unlock the speed in asynchronous timewarp mode. 40/30 with the alternate speed setting, but then it runs at that 30-40fps in Rift too, right? Emulator timing is complicated, and I could be accidentally doing things like rendering a frame in a 75th of a second, but waiting doing nothing in the CPU thread until a 60th of a second is up, and missing the deadline for the next Rift frame.Īnd Pure runs at 30/30 without Timewarps. So guess it's my bad rig, everything should be fine if you can get it to run at 30fps.Ī bad rig may be a factor, but I'm probably doing some things wrong with the timing. The reason I didn't do that is because the actual frame rate changes all the time, and adding timewarp frames affects the actual frame rate, so it could end up in a vicious circle.ĭead or Alive on the other hand runs at 30/30 and feels great at 75fps. Perhaps I need to make synchronous timewarp use the actual frame rate to work out how many frames to add (in this case, 2 timewarps for every real), instead of using the target frame rate of 30. If asynchronous timewarp worked, it would feel OK even at that speed. On Synchronous Timewarp for example Wipeout Pure runs at 25/30 and it looks and feels bad. If turning off synchronous and asynchronous timewarp and pressing `~ makes the game run at 75 FPS, but otherwise the first number is less than the second, then it's a timing issue and it's my fault.īut if the first number is lower than the second, and pressing `~ doesn't fix it, then it's a performance problem and your computer might be too slow. If the second number is too low, that means either the virtual PSP CPU's clock speed is too low and you should overclock it to 333 or more, or you need to find a 60 FPS cwcheat for that game. If you turn off speed locking with the `~ key, then the first number should go up to 75, and the game will run faster than normal if synchronous timewarp is switched off. It's currently impossible for the first number to exceed 75 on DK2, unless you use Asynchronous Timewarp. If you have neither synchronous nor asynchronous turned on, you will drop frames unless the first number is 75 (or 60 in extended mode if you set that monitor's refresh rate to 60). The first number is how many FPS the emulator is actually managing, if the first number is less than the second, you will drop frames and judder in "Synchronous Timewarp" mode. It also determines how many timewarp frames get added in "Synchronous Timewarp" mode to bring it up to 75. The second number is how many FPS the game is trying to render and would render on a real PSP. That will show you something like "27/30 90%" in the corner of the GUI HUD. In the graphics options you should set Show FPS to BOTH. Others are locked to 60 FPS, or switch between 60 and 30 depending on what is being rendered. Or are the framerates low on Nvidia cards too? Well at least I'm looking forward to upgrade my GPU when consumer Rift/Vive launches.Īwesome work, I'd never would've thought when DK1 came out that one day we'd have working VR with Wii and PSP games.Ī lot of PSP games are locked to 30 FPS, and some are locked to 20 FPS. I thought it might be my mediocre 7850 but seems like others are having performance issues with AMD cards. Well I can confirm that games now boot on my 7950 card, but as surray mentioned previously I am getting very low framerates around 20 to 30 fps for any game. But they won't have default settings or the correct scale until you create game specific settings and adjust them yourself. Other unlisted games have not been tested, and might work great or terribly. Games which are completely unplayable in VR Sword Art Online Infinity Moment (use the English patch)Īrmy of TWO™: The 40th Day (USA, ULUS10472 if you want culling disabled) PPSSPP VR 32bit for SDK 0.6 (recommended)ĭissidia - Final Fantasy Universal Tuning (Japanese)įamily Guy (Use Europe, ULES00601, if you want culling disabled) It will still render at full resolution in the Rift.ĭon't forget to set the internal resolution to whatever you want, 6x is good for me. I forgot to fix that bug before the release. Important: do not resize the mirror window while in VR mode! Otherwise the GUI will stop working. You are not playing on a virtual handheld or screen, you are inside the virtual world. PPSSPP VR is a PlayStation Portable emulator for the Oculus Rift that lets you actually be inside PSP games. PPSSPP VR is now released! From the people who brought you Dolphin VR.
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